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Revamped Colonial Marines RPG site

by: crystalattice - Feb 05, 2006

I've finally completed my web site redesign for www.colonialmarinesrpg.com. In addition to the new look (which I hope is nicer looking, though I'm still not totally satisfied with it) I've created a dynamic navigation box. The PHP script I found automatically "sees" the folder/file structure on the server and creates the navigation list as you move around. It's great because I don't have to manually update the links as I move pages and make new ones.

I've also changed the script for the breadcrumbs. The previous script was called "croutons" and it worked nearly as well; however, it didn't tell you where you are in the directory but where you have been. Useful but not what I wanted to do.

There's a "what's new" box (currently empty) that's tied into an RSS feeder, so anytime I put something new up, it will automatically appear in the "what's new" box and create an RSS feed, so I don't have to use my web-based RSS feed anymore.

I've changed the AdSense ads so hopefully there won't be any issues with them. I thought about removing them completely but realized that people use them to find related info. So even though they aren't money makers for me (though I never expected them to be), I'm guessing that other people find them useful enough that I should leave them. My only gripe is that I can't get the nav box to match the width of the ad below it, even though both divisions have the same properties. :(

I've changed the format of many of the pages, especially the Python tutorials. I've split the pages into more manageble sections, which means you don't have to scroll as much and they shouldn't overlap the footer bar. Things like the weapons & armor section have been split up so each topic has its own page, which should help you find what you're looking for.

Please take a look at the new site and let me know if you find any problems. I tested it as well as I can and caught most of the big problems, but I'm sure there's still some issues that I either can't see or didn't test.

On a side note, I'll be finishing my Computer Engineering degree in the next month or so, meaning I should have a little more time to devote to the site (assuming my wife lets me, she doesn't seem to understand the concept of a hobby :) ). So you should be seeing new rules, Marine equipment, and hopefully a Python application or two like the character generation sheet in a few weeks.

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